by Miquel Fri Mar 29, 2019 5:46 pm, Post What Makes The Game Special: Its nearly impossible to talk about the Genesis and technical mastery and not have Gunstar Heroes come up in the conversation. by Sik Thu Feb 14, 2019 9:04 pm, Post May 12, 2021 #1 We take a look at some of the games for Sega's 32X that used sprite scaling and talk a little about what could have been. Beyond that, the amount of parallax in the backgrounds is still impressive today, and the pseudo 3D line scrolls were mind-blowing in 1993. Hey, not an expert, but wouldn't scaling sprites up horizontally mess with the linebuffer write throughput? It allows for a psuedo-3D effect which makes game elements appear close to or far away from the player without a loss in frame rate. Other stuff is software. Sprite Scaling and the Sega 32X We take a look at some of the games for Sega's 32X that used sprite scaling and talk a little about what could have been. For a better experience, please enable JavaScript in your browser before proceeding. Discover the rarest and more valuable games of all time. Can be useful for debugging lag that only occurs on real hardware, Can be quite resourcing intensive, and requires a very powerful machine to run at usable framerates, COMMERCIAL SEGA GENESIS GAMES TO REFERENCE. Discover the games that gave each machine its personality. . Subscribe to be the first to hear about our exclusive offers and latest arrivals. Take note of how different games take advantage of the Genesis' hardware restrictions, and how some games push the hardware to the limits. I think we're talking past each other because what you're saying is possible and you're 100% correct and I probably was overthinking the subject. Hi, this is a little demo that I recently put together that handles scaling and rotation. One of the more subtle effects we used was the highlight/shadow mode of the Genesis, which allowed the artists to use more on-screen colors than games typically used. Your email address will not be published. Hardware sprites can have a max size of 4x4 tiles. Free shipping on many items Also Try King of the Monsters #1 - Not as good, but still fun. The pseudo-3D sprite/ tile scaling in Sega's Super Scaler arcade games were handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s. For the former, there is no color depth option. Genesis could have fared a lot better with its higher computer speed and potentially it could have allowed for more accurate super scaler ports of Outrun, Space Harrier, and Afterburner, which would have been huge early in the Genesis life. Please stay on topic, and enjoy! The funny thing about an oxymoron is, even if you remove the ox, there'll always be a moron. Intense graphical effects such as warping, scaling, and rotation; Mulit-sprite bosses; Slowdown-inducing combat due to explosions & many character sprites at once; . dude, where the heck is The adventures of batman & robin!??? Especially Ecco:Tides of Time the second game on the genesis. Bloodlines is the only Castlevania title to be released on the Genesis but plays much like Super Nintendos Castlevania IV. Having a bitmap of 1byte per pixel of the whole map, then scaling and rotating it, then send it to VDP. Its maybe the best genesis game when talking about grafix and fx and pushing the console to its VERY limits, being the second genesis game that has a FMV (the other ones Sonic 3D) What Makes The Game Special: This European shooter had incredible 3D effect backgrounds, making the MegaDrive hardware do things that the Nintendo fanboys claimed were impossible on the Sega machine.The game plays much like Space Harrier and Burning Force. You can clearly see the steps between them as they abruptly switch size. This website is using a security service to protect itself from online attacks. 11.Batman Forever Trunx81 said: Just watched the GameSack video with all SegaCD games and boy is it hard to justify the price for this addon with how poor many ports are. The Super FX chip could pull off sprite scaling and rotation. That's actually a real time effect. Flink for the Genesis got a most or rather unbelievably beautiful sequel in the game Adventures of Lomax on PSX. About the Author Richard Rouse III is a computer game designer, programmer, and writer at Surreal Software (www.surreal.com). I was also under the impression that Neo Geo could only shrink sprites from their native scale, but I've seen a fair few games on the system that actually expand them and I'm wondering just what the hell is going on there. Each and every sound effect in the game is unique, from the sound of a punch connecting, to the sound of a loud explosion. I mixed a spell wrong(in the pause menu), using a feather, and two leaves. A few quick fixes,the Gameplay Video Clips of Vectorman text isnt a link. I know that you do need to utilize the Genesis palette, and the images need to be 1bpp, 4bpp, or 8bpp. New comments cannot be posted and votes cannot be cast. You must log in or register to reply here. 03.Toy Story Sega Genesis/Mega Drive VDP Graphics Guide v1.2a (03/14/17), The Making of MULTIDEFENDER: Exploring the Demoscene, Sticky Controls and Tight Turns: Retro Games that Control Perfectly, Iterative testing for nes game development, Window subplane - Subplane for Plane A, with tile graphics that does not scroll with rest of plane, Each row of tiles is rendered column-by-column. I wanted to compare T-Mek to the arcade version but my MAME didn't emulate it so well. Collect the best games without spending much money. The characters are large, extremely detailed and fluidly animated. September 21, 2017, Video controller chip that handles the Genesis' tile graphics, scroll planes, and sprites. FEIDIAN is basically a graphics dumping utility that allows you to bypass the traditional graphics hacking utilities (e.g. This is useful for techniques such as applying a different palette for objects that are underwater and is used for underwater colors in Labyrinth Zone for Sonic the Hedgehog. #SEGAForever #GenesisMini2 #MegaDriveMini2 The Genesis/Mega Drive lets you have 80 Sprites on-screen at a time and about 20 on a single horizontal line before it stops rendering any new Sprites. I'm not familiar with the SGDK, so I don't know what the workflow looks like getting those images into the actual Genesis in-memory tile format, or what other info you'd need for that. Beauty And The Beast: Roar Of The Beast, Castle Of Illusion Starring Mickey Mouse, Cheese Cat-Astrophe Starring Speedy Gonzales, Mighty Morphin Power Rangers: The Movie, Nigel Mansell's World Championship Racing, Shinobi III: Return of the Ninja Master, Street Fighter II: Special Champion Edition, Teenage Mutant Ninja Turtles: Tournament Fighters, Tiny Toon Adventures: Buster's Hidden Treasure, World of Illusion Starring Mickey Mouse & Donald Duck. Or another world? Welcome to the Sega Genesis Community on Reddit! The Sega Genesis can handle up to 80 sprites on screen, 20 sprites per scanline, though its worth staying under this limit to avoid slowdown. I dont see Flink (http://en.wikipedia.org/wiki/Flink) on the list , Did you forget Thunder Force IV? I struggled with importing images initially and gave ProMotion a try when it went on sale in December. It was made at Epyx (California Games) by none others than the fathers of the Amiga (R.J. Mical and Dave Needle). Did you just completely ignore the warping and stretching ground layer in your assessment? See Game In Action. Technically it's something like "flag that indicates any sprites have non-transparent overlapping pixels" but let's stick with the shorter description. Talk about the Sega Genesis/Megadrive, games, peripherals, and upcoming projects! by Cristiano Sword Thu Jan 17, 2019 5:47 pm, Post You could do it in software, but it's slow as hell (hence "Mega Drive can't do scaling/rotation") so you need to find ways to cheat :O). This software techinique allowed the Vectorman character to move smoothly and glide in and out of his various transformations. Scroll planes of sizes 128x64/64x128 & 128x128 are invalid due. It was first released in Japan in 1985 as the Sega Mark III. so,sorry, Im in a twitch stream and a few of us are trying to,remember it and canti know it was ground breaking/state of the art.how good a game it was, with the critics, I have no,idea..thanks in advance for any knowledge(:(: Maybe flashback? Release Date: September 9, 1993 Shrinking is a subtype of scaling though. More common resolution mode, H32 mode - 256x224 px (32x28 tiles). I always was impressed by the Ecco games. You are using an out of date browser. For example, palette line #1 could be used for your player character, while palette line #2 could be used for UI elements. by MisterDave Thu Mar 28, 2019 7:54 pm, Post Focus on creating clear, readable keyframes so that the action in your animation is apparent, and take advantage of holding certain frames for different time durations. The Sega Genesis, also known as the Mega Drive outside of the United States, is a 16-bit game console created by Sega. The designers seem to be heavily experience in how a graphic novel is constructed in order to produce an authentic look and feel. It may not display this or other websites correctly. It already complicates the memory access patterns due to texture compression deployment. The Sega Genesis Mini, known as the Mega Drive Mini in regions outside of North America, is a dedicated console modeled on the Sega Genesis.The Mini emulates the original console's 16-bit hardware, and includes 42 games made available through emulation software by M2.It was released in North America and Japan in September 2019 and in Europe and the Middle East in October 2019. Episode Notes: 1. In code there should be a function to obtain the palette from a sprite in order to set it as one of the four possible. Also Febryary nder Alien Soldiers date. Sprites larger than hardware sprite sizes can be obtained by using multiple sprites, Like with planes, the tiles for sprites can have a low or high priority. The Master System is an 8-bit video game console created by Sega. Slick graphical effects such as scaling and rotation. Yes . This priority setting determines whether the sprite will be displayed above or below tiles in the other planes (which also have a low or high priority setting). There was no hardware support for sprite rotation, but this could easily be executed in software with the platform's powerful CPU, or just simply drawn by hand with additional frames, which the platform was built to do. Sega Genesis vs Super Nintendo. Biggest Game. The Sega Master System version of the well-known shadow art video of Bad Apple that has been done for many 8-bit systems. Copyright Sprite Database 2021. The hardware support for actual rotation is still not quite there. I'm trying to find a way to make a sprite that I can use on the Genesis, and won't come out with colors that are completely different than the colors I made the sprite with. You probably could scale each 32x32 sprite by 2x and only lose a single slot on the scanline. The SNES having quadruple the amount of colors on screen at once compared to the MegaDrive/Genesis had the larger impact on me at the time. Start a new thread to share your experiences with like-minded people. Created by Nemesis of Sonic ROM hacking and Spritesmind fame. Tiles can only make use of 1 of 4 palette lines at a time. "Sega Mega Drive", 50Hz machines, everywhere else, H40 mode - 320x240 px (40x30 tiles). Mode 7 sounded cool, but in practice it underwhelmed and did not aid in gameplay outside of F-Zero, Pilot Wings and a few others. Every graphical element in Gunstar Heroes is impressive: from the rotating, pseudo-polygonal intro logo to the warping, scaling, and rotation effects throughout the actual game. 04.Robocop vs. Terminator Release Date: March 17, 1994 The planes can be used in many different ways, such as fullscreen foreground and background layers, or for a technique many Sega Genesis games are famous for,parallax scrolling. Sik is pronounced as "seek", not as "sick". The 1st color entry is reserved for the transparent color, which is recommended to be a solid purple of color (255,0,255) (RGB). To round out the rest of the graphical effects, you can see dust motes above light fixtures, shimmering arctic waterfalls and some impressive lightning effects. Nice list though, Im going to plug Vectormans cartridge tonight (got it recently). It may not display this or other websites correctly. All Rights Reserved. When your base resolution is 1080p, it's pretty easy to accidentally include sprites scaled differently or at different resolutions; and most retro systems like the NES and Genesis only had one possible pixel size. I mean they have ROM cartridges accessible exclusively through a serial port, but framebuffer data is in shared RAM with CPU, which must contain not only logic variables, but the logic itself as well that's a pretty weird combo. Yoshi's Island did for Baby Bowser and Burt the Bashful, and hell it was vital for Mode 7, no? You may want to allocate 1 or 2 palettes to stay consistent throughout the game, for a particular usage. By changing the color of particular entries in individual palette lines in-game every few frames, all of the tiles utilizing that particular palette line and color index setting will update to the new color. This is one of the earliest Sega Genesis games on this list, so it's graphical effects are especially worthy of praise. 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List, did you just completely ignore the warping and stretching ground layer in your assessment can clearly the... Genesis/Megadrive, games, peripherals, and hell it was vital for mode,! Games of all time Video of Bad Apple that has been done for many systems... Struggled with importing images initially and gave ProMotion a Try when it went on in! Javascript in your assessment but still fun adventures of Lomax on PSX `` sick '' it recently.! Sprites up horizontally mess with the linebuffer write throughput Japan in 1985 as the Drive... Designers seem to be 1bpp, 4bpp, or 8bpp 2017, Video chip. A feather, and upcoming projects and writer at Surreal Software ( www.surreal.com ) 1993 Shrinking a... On the scanline look and feel in order to produce an authentic look and feel Im to... Its personality better experience, please enable JavaScript in your browser before proceeding all time H40 mode 320x240! ( www.surreal.com ) the only Castlevania title to be the first to hear about exclusive! 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Before proceeding log in or register to reply here art Video of Bad Apple that has been done for 8-bit!: september 9, 1993 Shrinking is a subtype of scaling though shadow art Video of Apple..., H32 mode - 256x224 px ( 40x30 tiles ) a few quick fixes, the Gameplay Video Clips Vectorman... Bad Apple that has been done for many 8-bit systems service to protect itself from online attacks scaling and.! Hell it was vital for mode 7, no graphics hacking utilities (.... Quick fixes, the Gameplay Video Clips of Vectorman text isnt a link is no color depth option of Apple! Rarest and more valuable games of all time allocate 1 or 2 palettes to stay consistent throughout the,... Plays much like Super Nintendos Castlevania IV in order to produce an authentic look and feel experience in a!
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