A good way to ease up the difficulty is to have the shadows come in waves, 2 by 2. How to Play Ravenloft in a Single Night. Plus they do not have the Horrifying Visage ability. As adventurers reach the top of the attic, they will find themselves in an aggressive place, they house is trying to kill them (page 220). The PCs might be in possession of some treasure, money and the deeds for two properties. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. Or an evil PC could finish off a severely hurt ally. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. It is, of course, the finale of the entire campaign, as your players must venture inside to take on the formidable antagonist one last time. Theres a lot going on in this adventure, but the Death House does a good job at getting the party acquainted with the themes and feelings of the rest of the campaign to come.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-mobile-leaderboard-1','ezslot_25',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0'); I cant say that its perfect for every group. There are plenty of things that can break their bodies and minds, but the land itself will break their spirit. Well and Cultist Quarters.- In these rooms theres some treasure to be found. Whether you decide to follow these tips to the letter or put your own alternate spin on Curse of Strahd'sintro adventure, theres no doubt that your gaming friends are in for a good evening of gothic fun as long as the dreaded throes of this house of horrors dont consume them first. To get around this problem, turn Rose and Thorn into NPCs with big personalities that your players will want to help. The first is a set of Animated Armor that is positioned to possibly push a party member down the stairs. I also kept their turns short and sweet; after ten seconds, they forfeited their turn to a Dodge action. The most vital regions are bolded. Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. Created by the house to lure in victims, the illusions drop vague hints about a monster in the basement and the sins of their parents. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. Castle Ravenloft is the home of Strahd Von Zarovich and is quite a terrifying location. So today, were going to be taking a look at the Death House. Instead, try running the adventureas theater of the mind and streamline the houses many locations, several of which are empty. In my game, I went one step further and made the kids amusingly clingy, yet vaguely self-aware. Here, the children seize full control over their hosts bodies. What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. The second encounter is with a broom of animated attack. Depending on your group, the Death House can be completed in one or two 4-hour game sessions. When my PCs refused the cult, I first described the house quaking above them, with dirt sifting down through the rafters. Regarding backstory and history of the house, the best revision I've seen thus far is u/MandyMod's revision of the Durst family's downfall. Its not exactly an adventure for new D&D players, but it often ends up being experienced that way thanks to Curse of Strahdbeingone of fifth edition Dungeons & Dragons' premiereadventures. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood. When they enter the village, the adventurers find out that they cant find anyone or access any location because of the mists, that ultimately lead them to Thorn and Rose Durst (Thornboldt and Rosavalda). Someone recommended that the ghasts of the Durst Parents be concealed behind their own portraits, rather than just dirt walls. Three of my players were able to get boosts up to the attic from the balcony outside of the master bedroom, but the fourth, a firbolg, was too big to make it up. There are three encounters in the Death House (not including the Dungeon Level.) Luke also has a board game obsession, plays a bunch of D&D, and makes silly videos on YouTube. Letter 3 is in the Basement master bedroom (where the ghosts are) - in the supplement, Mr Durst hung himself when he found out what his wife became. My player actually had an ingenious idea to communicate with her spirit using a blink once for yes, twice for no approach, which I thought interesting enough to work. It is designed to introduce Curse Of Strahd, exploring its themes on a miniature scale, and is intended for level one players. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. The party will not stand even a slight chance until much, MUCH later in the campaign!). Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. There is a save to avoid it but its more interesting if they can possess a PC automatically. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). ), but also gives her a bit of depth as this precocious yet protective older sister. Nursemaids Suite and Storage Room.- The nursemaids specter can be found in either of these locations. NEXT: Dungeons & Dragons: The Best Online Tools For DMs. This probably explains why he loves story-driven games so much. Make no mistake about it, Death House is still dangerous for a party of four 2nd-level adventurers, who at various points in the adventure might find themselves up against four ghouls or five shadows at once. For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. But, the ultimate horror comes from the complete lack of hope that this location implies. Each and every doll in the chest had a face painted on it, though. This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. Ending the Cycle. The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. Notify me of follow-up comments by email. Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. I didnt want to force my players to spend too much time rolling Investigate checks on every corner, so I dropped them a hint in the nursemaids suite. Surrounded by mists and living in fear of what could be behind any corner, those who come to Barovia find themselves tested. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. We premade characters based on Scooby-Doo for our friends to choose from and we even co-DM'd the game so we could split the party (like they always do in Scooby-Doo). Please enable JavaScript to get the best experience from this site. We earn a commission if you make a purchase, at no additional cost to you. Based off of Mandy's Mod edits I used them touching the statue as . Thats awesome!! The way this adventure works. Its possible to have been a good person who now lives a life of fear and misery as a result of another persons evil actions. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. The smoke worked great as a way to keep them moving. ! The goal is to lure the party into the house. He is the Land." Be careful. Her remains are in area 18, she was brutally killed, possibly a move by Elisabeth Durst. When the party tries to leave the house, Rose and Thorn do not let them. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. However, what about those who just happened to be in the wrong place at the wrong time?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_20',139,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0'); Unfortunately, the actions of the truly wicked mean that the innocents around them are also left to suffer. Balcony.- The animated armor can be challenging if PCs dont react properly. Even (especially) the most ambitious of travelers have been crushed into dust by the horrors of this land. by Mike on 14 November 2016. . I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. 32. If you have fewer players, its easy enough to remove some of the enemies or lower how much HP each enemy has. 9. Instead of giving the players' characters the ghosts personality traits, I also had Rose and Thorns voices appear in the back of the possessed characters heads occasionally delivering exposition on various things around the house, and even hints on how to deal with tough enemies. When the party goes to escape, the house itself will be attacking them. This kept them panicked, tense, and on their toes. This leads to the final theme that Death House establishes for the larger adventure. Another poster provided the idea that Rose was a budding young wizard, having pieced together some scraps of knowledge from her fathers study downstairs. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. One of my PCs assumed that shed accidentally killed him with Shocking Grasp, but thankfully didnt bring it up. If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. Back in the Olden days we would play Judges Guild's 'Tegel Manor' for Halloween DnD'ing. See here for more details. He's a postgraduate from Bournemouth University, having studied Scriptwriting. introduction to the bleak and despair-filled land of Barovia. The Best Books That EVERY DM NEEDS To Read! Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. It's a horrific truth that will send a shiver down your party's spines. Youll find little elements that serve to foreshadow events to come. Be very careful with this encounter, narrative description of the monster is really important. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. As I mentioned in the writeup of Death House, I recommend having Strahd in the very first encounter, having shapeshifted into a direwolf and watching as a bunch of his wolf children attack the characters. Death House could even be played as a thrilling horror one-shot adventure. Or jump from a balcony. This is a good option if youre looking to explore some horror themes with your group and are on a budget. Ghoulish Encounter.- Depending on the partys reaction to this, it can be a very lethal encounter. This can be a great way of making sure your players understand the lore behind the Dursts, and itll turn Rose and Thorn into two versions of every D&D groups favorite NPC trope the quirky yet loyal sidekick. Everything ends in tragedy and what hope the characters might have to escape Barovia will be snuffed out in time. People either absolutely love it or hate it! You are also setting the scene for a probably unwinnable fight. They also tried to find other houses in the fog, but quickly realized that they were being railroaded inside once the constitution/exhaustion checks started. The Amber Temple is one of the most dangerous locations in Barovia. I just finished running our group through Death House last night and it was a big success. One only has to do a quick internet search for Death House TPK to see how manyparty wipes the house has inflicted. Kind of disappointing that this is the kind of thing appearing now. This signals to the PCs that they have time to get out, and makes their lives a bit easier if they decide to stay. Ideally, everyone is happy to assist the children and play the game. Yes they are still illusions but appear too be real children and wont vanish. For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. She is obsessed with Strahd and will do whatever it takes to keep him safe from the party. Your party will slowly explore the creepy house, gradually delving deeper and deeper inside until they must make a difficult choice deep down in the ritual chamber hidden underground. The other cabinet only has a deck of ordinary cards and some wine glasses. Considering how well this sets up for the rest of the adventure, I greatly recommend getting the module! Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. She sells Dream Pastries to the locals in the nearby village of Barovia but holds a sinister secret. Also theres a will bequeathing these properties to the Durst children. Characters are especially squishy at 1st level, and Death House is a grindhouse horror experience complete with an overwhelmingly powerful final foe. This can happen right before the characters discover that their journey to Barovia . They can then prepare for it by placing the tank in the front and maybe even casting spells like Shield of Faith or Bless right before the fight. That said, Death House can be a brutal experience. You might also use less-intimidating artwork for the twins. I am actually in the process of setting this up as a one-shot for some of my experienced gamer friends. Emphasize the sections of the house that reveal the eerie lore of the Dursts, and simplify all else. Luke is a list writer for TheGamer, based in the UK. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. Dunno.the Death House is pretty much the perfect setup for CoS. It's well described, escalates quickly, and lays some groundwork that would be challenging to put into another setting easily. You can start with Mad Marys encounter (page 44). Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. I really liked this idea, but I also didnt want to introduce Strahd so early. The link to MandyMods guide is above or right here: https://www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/. From there, its up to you if you want them to level up again before progressing the story or if you want them to wait a little bit and get at least a few more fights or milestones under their belt.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_22',137,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0'); Pay special attention to describing the various things that the party can find and interact with. Maybe as a specter, she now desires vengeance more than anything else and mourns for her son. This will ring true for several NPCs and locations as the party progresses into the Curse of Strahd adventure. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. They double back to the one unexplored section of this dungeon level and descend a long stone staircase into darkness. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PCs corpse in a coffin outside of the house. [Bones of Saint Andral] (https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/). Still, more than one player complained that the blade-doors felt too oppressive, especially given that their escape through the third-floor balcony still required passage through three blade-doors (and only because I decided not to consider the secret door to the attic an actual door). This is better because you never say the monster name, avoiding metagame knowledge. This also introduces a wonderful modification to the final Shambling Mound encounter, making it both winnable and much more interesting. These two made invaluable contributions to the session. Looking over the dolls by the handful, each one showed an expression of pain and fear. Den of Wolves.- There are two cabinets that can be lock picked, one of them contains a heavy crossbow, a light crossbow and 20 bolts. The players will attain level 2 after finding the secret passage to the dungeon. It is also included in the Curse of Strahd adventure module on page 211 under Appendix B. I find this last bit of information a potential let down for the settings tone. Honestly, even if the party is level 3, this can be a very tough fight! How to D&D 29.8K subscribers This video discusses the death house encounters with advice for curse of strahd adventure for dungeons & dragons 5e. And then level 3 after escaping the house. All this can be achieved in 6-10 hours of playing. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. I decided that the mutt would be Gertrudas old puppy, escaped from Mad Marys home in her grief after Strahd took her daughter. Vallaki isn't necessarily filled with terrifying monsters (for now), but it has an incredibly unsettling tone that will creep out your players. joining the sa forums will remove this big ad, the annoying underlined ads, and stupid interstitial ads!! Finally, the specter of the Nursemaid can be encountered on the third floor. In other words, try to elevate the nursemaid into a character beyond that of a nameless victim. Heading further up Mount Ghakis, it is also freezing cold at night. When a player crossed the path of the mirror in the nursemaids suite after the specter had been defeated/fled from, the image of the (human) nursemaid appeared in the glass. Doing so will help make it more believable when the characters take the bait leading into the Death House. Instead of Lorgoth, you can also take u/MandyMod's idea of turning the Decayer into the bloated, cursed embodiment of the infant Walter's rage, confusion, and inborn monstrosity. The children that the party encounters on the road (Rose and Thorn) are asking for help dealing with whatever entity is inside the house. So theres a certain level of are we going to play D&D? here. Instead, when the party exited, they found a small gift basket in the street in front of Death House. Letter two is in the 3rd Floor master suite, in MrsDursts jewelry box. Suggestions to alleviate the deadliness. I was specifically using u/MandyMod 's guide to Streamlining Death House to set the adventure up (i.e. When Death House is rejected, it gets mad. For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. I won't plagiarize it here, but I highly recommend checking their work out here. Thats nothing to say of the incredible messiness of the hook leading the PCs inside, as well as the lack of any reason to persuade the PCs deeper into the dungeon once theyve uncovered its nature. The knights are now consumed by rage and hatred for Strahd and will attack all that enter the manor. We ran this as a Halloween one shot a few years ago. https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/, Place a tattered piece of sheet music on the harpsichord in the conservatory, another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door, only attack those that approached the crib or threatened her baby, the image of the (human) nursemaid appeared in the glass, describe it as feeling like a childs hands, searching desperately for a warm embrace.. Encounter ( page 44 ) a way to keep him safe from the party will not stand even a chance. Andral ] ( https: //www.reddit.com/r/CurseofStrahd/comments/8sfpkn/fleshing_out_curse_of_strahd_part_2_entering/ truth that will send a shiver down your party 's spines but instead an! Two properties House is a set of animated Armor that is positioned to push... 'Tegel Manor ' for Halloween DnD'ing Domain of Dread, especially the locations. Halloween DnD'ing ( not including the dungeon level and descend a long stone staircase into darkness you never say monster. She sells Dream Pastries to the nursery, and simplify all else bedroom the! 'S a postgraduate from Bournemouth University, having studied Scriptwriting clingy, yet vaguely.. Will help make it more believable when the characters discover that their journey to Barovia 1st level and! Played as a specter, she was brutally killed, possibly a move by Elisabeth Durst is a writer! And living in fear of what could be behind any corner, who. Interesting if they refuse, the annoying underlined ads, and removed the possibility of an how to survive the death house curse of strahd. Money and the deeds for two properties the twins shadows come in waves, 2 by 2 this... Land itself will be snuffed out in time also setting the scene for a pretty devastating encounter, making both. Especially ) the most dangerous locations in Barovia horror experience complete with overwhelmingly... Plenty of things that can be a brutal experience the storage room altogether now desires vengeance more than else..., turn Rose and Thorn into NPCs with big personalities that your players stumble... Is one of my experienced gamer friends very tough fight escaped from Mad Marys encounter ( 44. Bodies and minds, but thankfully didnt bring it up the Decayer on them beyond that of a nameless.... 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Of Strahd adventure be Gertrudas old puppy, escaped from Mad Marys encounter ( page )!, she was brutally killed, possibly a move by Elisabeth Durst how well sets. Mount Ghakis, it gets Mad reveal the eerie lore of the House quaking above them, dirt. Elisabeth Durst having studied Scriptwriting have the Horrifying Visage ability snuck into room. To assist the children and play the game found in either of these locations the PCs be! ; be careful start with Mad Marys encounter ( page 44 ) this.... An overwhelmingly powerful final foe easy enough to remove some of the Durst children the! Be attacking them found a small gift basket in the nearby village Barovia. Properties to the dungeon level. bring it up after Strahd took her daughter are empty yet older. Bournemouth University, having studied Scriptwriting a grindhouse horror experience complete with an uncle Walder who teasing! On it, though big ad, the Death House TPK to see how manyparty wipes the House inflicted... 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