returning thrown weapons 5e

A) Making captain-america throwing ability not particularly special. Do the rules actually say that a miss doesn't hit anyone else? This works by analogy with the ammunition, PHB p. 146, since thrown weapons and ammunition work the same way in most cases; the only differences is using STR instead of DEX in some cases and the chance to accidentally destroy a piece of ammunition: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Thrown weapons as a fighting style aren't that great and anyone wanting to play with that style is already putting themselves at something of a disadvantage. You can't balance them around them not coming back ever but "not for any other attacks this round" is a very safe assumption. If you find yourself in that situation, you deserve to at least have a reasonable chance of hitting with it. Insult the barbarian's mother and then push him off the ledge. I mean, there are a grand total of two printed bows on dndbeyond that I have ever seen, I hope that magic weapon variety is something that gets a good chunk of a future source book, Even weirder when it's an infusion but not an item on its own. Which leaves room for things that might be more powerful or nonsensical with a weapon always on your person. But yes, 5e is closer to 2e in this sense. Does the Tavern Brawler feat grant proficiency when the character is not proficient otherwise? +1 on the HP and other considerations that you gave, but I'm gonna go with @enkryptor 's answer since his mentioned the "hitting cover" optional rule, which would mean that, yes, a projectile. Patty the Chatty Monk throws her handaxe at a growling wolf. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Does an air elemental's whirlwind throw creatures horizontally, or vertically as well? Is there a colloquial word/expression for a push that helps you to start to do something? This site works best with JavaScript enabled. I can't find anything about it, and while I have no problem house-ruling it in, I was curious if there were any rules already on it. A few immediate and obvious changes this would have involve are the barbarian, paladin, and great weapon master. Create an account to follow your favorite communities and start taking part in conversations. A Throwing Dagger with Thrown (20/60), does not have its thrown property modified, but you no longer gain disadvantage for throwing it between 20 and 60 feet. Returning thrown weapons were a staple of earlier editions. Does With(NoLock) help with query performance? returning was a specific ability you had to have on your weapon in previous editions. When throwing a melee weapon without the thrown property is the proficiency bonus still added to the attack? Or at the throwers feet if they really stuff up. Throwing away your weapon is a particularly terrible ideayou would only consider doing so if you were really desperate. Particularly considering rogues lack of of Extra Attack and Bard's access to 9th level spells. The rules for improvised weapons state that you can throw a melee weapon even if it does not have the thrown property for 1d4 damage: If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. If it's going to be a general rule than I think it's just something thrown weapons should do. But that is an exceedingly high level of legalistic specificity to expect of a D&D rule; we dont generally assume that the rules are written that carefully. Returning Rune only works on Throwing weapons. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Returning weapons need lots of space to bank and return to the thrower. With this information, you effectively have two choices: Have your DM treat the original weapon as a second, different weapon that has the Thrown feature. Press question mark to learn the rest of the keyboard shortcuts. A barbarian could apply rage damage and reckless attack to a thrown weapon, a paladin could smite with a thrown weapon, and a great weapon master could benefit from select attacks at range. It's astonishing to me that the Dwarven Thrower (a +3 weapon) was the only returning thrown weapon in the DMG. At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. And I think it matches the rules text better. Otherwise, treat it as an Improvised Weapon, with the applicable properties and proficiency. returning was a specific ability you had to have on your weapon in previous editions. Unlike most melee weapons, daggers can be thrown. Why are non-Western countries siding with China in the UN? That and is ambiguous: either this rule lists two separate things you can do, and they are independent, or this is listing one thing you can do, which consists of both parts together. Learn more about Stack Overflow the company, and our products. Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes: Especially since it does nothing to stop you from putting returning on designs that don't take advantage of that design space. Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round. Jeremy Crawford does not deny an improvised thrown weapon its irregular thrown property, which the rules explicitly grant it. That's how D&D differs from tactical wargames: it's the DM's job to make rulings; the DM is an active game facilitator, not just a rules-enforcing neutral arbiter. Be careful with that. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. All rights reserved. My DM is down but were both a little lost on how much that enchantment should cost. Would the reflected sun's radiation melt ice in LEO? Assuming they have hands (or something similar), yes. Which one? A miss on an agile opponent is more likely because of a clear miss while one on a heavily armoured opponent might make contact but not penetrate. Also, this is something Really only PCs can do, you won't see commoners throwing a shield and hitting three targets. that does not have the thrown property, it also deals 1d4 damage. What is behind Duke's ear when he looks back at Paul right before applying seal to accept emperor's request to rule? If the weapon is a melee weapon, you use the same ability modifier for that Attack The best answers are voted up and rise to the top, Not the answer you're looking for? Jordan's line about intimate parties in The Great Gatsby? WebThe Returning property should be default for all thrown magical weapons. An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). (unless one is proficient with throwing improvised weapons Hmm, needs more thought). At The damage reduction makes sense here as well - if you were to throw a sword designed for melee, it would stand to reason that the damage would not be as effective. 5e rules assume an attack can either hit its target, or miss completely. Returning Weapon: This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielders hand immediately after it is used to (The other argument you could make is that, say, a greataxe is similar to a handaxe, which can be thrown, so if you throw a greataxe you are using it as if it were a handaxe, so your handaxe proficiency should apply. Is the Necromancer getting away with just a sliver of health left? @Pleasestopbeingevil: I disagree that "arbiter" was ever a more common term; the early term was actually "referee". Does the Arcane Archer's Piercing Arrow pass through Walls of Force and Forcecages? Create an account to follow your favorite communities and start taking part in conversations. The rule of thumb is thrown weapons stay somewhere on the battlefield until the end of the combat, then you are able to recover them all. Does this mean that when throwing a weapon this way, if a character is proficient with the weapon being thrown they get to add their proficiency bonus to this attack? While the DM is, of course, also an active facilitator in all editions of D&D, early D&D indeed, @Pleasestopbeingevil do you imply there is at least one edition that is similar to a wargame? Instead, why not have! For my campaigns, personally, I've noticed that players often make fun and fascinating use out of open ended items. In 3.5, this weapon would end up costing around 8500gp. There are specific traits and features which address thrown weapons and ammunition explicitly. Aquiring magic weapons through means other than as treasure should be a money sink, not the cost of a fancy non-magical armor. Once you have bonded a weapon to yourself, you I was operating under the assumption that the best at "Captain America" stuff would be those classes most soldier-y: Paladin, Barbarian, Ranger and Fighter in particular. You know it really ticks me off that Warlock Pact of the Blade and Eldritch Knight Weapon Bond have to burn through their action economy to summon weapons to their hand. Using a ranged weapon with the Ammunition property for a melee attack. The thrown weapon. Can you add any other supporting references/arguments? It returns to the wielder immediately after being used for a ranged attack. Yeah your right, its such a huge disadvantage to having a weapon like this. For example, a table leg is akin to a club. Or one that, despite striking true is pulled out by the target who locks eyes and smiles as he licks his own blood from the blade. They appear as thin dagger in an unidentified state Desirability For players attempting to train their skill with thrown daggers, these are very useful. How is "He who Remains" different from "Kang the Conqueror"? How much damage does a pebble from the Magic Stone cantrip cause when hurled with a sling? Do basic magic throwing weapons (daggers +1, handaxes +2, etc.) They don't abuse them, because it would cheapen their own experience. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. The wielder applies his or her Strength modifier to damage dealt by Does it impale/latch/stick to the target? https://www.dandwiki.com/w/index.php?title=Greater_Returning_Weapon_(5e_Spell)&oldid=1566774. Just because there is other rules text here that seems to be confusing some folks, these are some rules that dont actually apply to this situation. You can throw a knife, a boulder, a glass bottle, a dead goblin, anything. DM assigns a damage type appropriate to the object). Can you use darts as improvised "light melee weapons" to trigger Two-Weapon Fighting? Does the Thrown Weapon Fighting Style apply to ranged, improvised attacks? By continuing to use our site, you consent to our use of cookies. Let me know what your thoughts are on this. A non-thrown-melee weapon that gets thrown counts as a improvised thrown weapon, which is to say it is an improvised weapon, and since it actually is a weapon, it is certainly similar to the weapon it actually is. Ignored by most players since the damage output by these weapons is lower than others. proficiency bonus. Since throwing weapons are a rare chance to add STR to a ranged attack roll they can be useful, but most warriors are reluctant to throw their only weapon away or to figure out how to get through doors while carrying 50 spears. A +1 returning weapon was CL 7 in 3.5 (making it roughly a +2 weapon in terms of difficulty to make). Bummer. The bolded text makes it clear that using a ranged weapon for a melee attack or a melee weapon for a ranged attack does not cause that weapon to no longer be considered a weapon. For example, a table leg is akin to a club. Planned Maintenance scheduled March 2nd, 2023 at 01:00 AM UTC (March 1st, Where does a thrown weapon land after a missed attack? Came here to add this. WebThis is why Eldritch knights are awesome, they can bond with two weapons and make them auto return. The rules for weapon proficiency state (emphasis mine): Proficiency with a weapon allows you to add your proficiency bonus to the Attack roll for any Attack you make with that weapon. Second, there is a grammar ambiguity in that rule, about what exactly the word and means in a particular place, and the interpretation of that and directly impacts whether or not you get proficiency. "Thrown weapons" include all things a creature can throw. There must be no obstructions (such as walls or trees) in a circle around the target of diameter equal to the distance to the target. Also a plausible ruling for a DM to make. A returning boomerang is designed to return to the thrower. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Where over there is is entirely up to the DM. In 1E, I can find arbiter 5 times total (always in conjunction with DM or referee, e.g., "THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN", 1E PHB p. 8). This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the What does the spell Compelled Duel actually do? B) Not being able to do anything that requires throwing to be a drawback. This is why Eldritch knights are awesome, they can bond with two weapons and make them auto return. If you're not in an environment/campaign where you could save up and purchase it, I see it creating some tension if the expectation of getting the bracers isn't brought up before hand. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. I can't seem to find it so I thought I'd ask the OOTS hivemind. Or a grappled PC stretching to reach the axe the threw earlier. Does hurling a thrown weapon change the weapon's category for determining proficiency? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Yeah a war hammer of throwing and returning is a bad idea. New comments cannot be posted and votes cannot be cast. Of course if the player ends up abusing this then you can impose a limit on it but this allows for like an injured swordmaster to swap to a whip to keep their enemies at bay, or for a bowman to fight an attacker back with a dagger, or (of course) for thrown weapons to not be godawful without the Thrown Weapon Fighting style. Can you choose not to add your proficiency bonus to an attack roll? We arent discussing a regular property of the weaponby definition we are discussing a property the weapon doesnt regularly have, since we are talking about the thrown property of a weapon that doesnt have itso the fact that a weapon doesnt have its regular properties is irrelevant. When you throw it, you may not make attacks with it until the end of your turn. There is no reason to assume all thrown weapon are completely identical in all situations, on the other hand there is no written rule that forbids you from doing this. See Dwarven thrower. If you're set on your Dwarf using axes you DM If you balance around it not coming back it could bite you. Back to Main Page 5e Homebrew Rules, Chain Wind Staff (Shinobi World Supplement), https://www.dandwiki.com/w/index.php?title=Returning_(5e_Variant_Rule)&oldid=1494488. Thank you for answering. What about armored targets? However, if it has additional effects like dealing damage to any creatures in line between thrown weapon and user when returning or allowing user to teleport to the thrown weapon's location, then it becomes more interesting and versatile, and would require attunement. Sci fi book about a character with an implant/enhanced capabilities who was hired to assassinate a member of elite society. Can a private person deceive a defendant to obtain evidence? It has the Thrown property with a normal range of 20 feet and a Long Range of 60 feet. Less? It hits! Which is a fine preference. How do I apply a consistent wave pattern along a spiral curve in Geo-Nodes. Sure why the hell not! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These both use the action economy bonus action and action respectively, so neither is a method of using a thrown a weapon the same attack sequence. Why are non-Western countries siding with China in the UN? A weapon is not an object that bears no resemblance to a weapon. Update your cookie preferences. The rule of thumb is thrown weapons stay somewhere on the battlefield until the end of the combat, then you are able to recover them all. Bracers of Returning or something similar, make a whole throwing ninja guild out of it or something. This actually allows players to do cool stuff and use often ignored portions of 5e's mechanics for more intense action and varied fun. You want to pull out 8 Hand Axes and throw them all in a turn? A melee weapon enchanted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use. Dont really think I need this, but /s. In any case, can anyone pick it up and use it again? Is it ethical to cite a paper without fully understanding the math/methods, if the math is not relevant to why I am citing it? Weapon when thrown, at the end of the round it appears in your hand. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The point is that a weapon used as an improvised weapon is "like itself" and therefore allows a character to use its proficiency bonus stands on its own. The repeat of the verb use here points to these two clauses being two separate entries: you can use it as if it were that weapon, and also, you can use your proficiency bonus with it. For example, a table leg is akin to a club. Back to Main Page 5e Homebrew Equipment Magic Weapons, https://www.dandwiki.com/w/index.php?title=Throwing_Weapon_(5e_Equipment)&oldid=1069271. Retracting Acceptance Offer to Graduate School. You can cast the Returning Weapon infusion onto your handaxe. is there a chinese version of ex. You're essentially enchanting something so it turns into the equivalent of an uncommon magical item, which are stated to have a cost of roughly 500 GP. The issue to me with non-returning magical throwing weapons is that it makes them. This item does essentially exist. Sheet creator documentation is available. For what its worth, as DM I absolutely would allow proficiency here. Dealing with hard questions during a software developer interview. However, thrown weapon builds still suffer from one major problem - they throw their weapons away, so even if they get a magical weapon they won't have it for long, at best they will be able to use it once per fight. Can it accidentally hit a different target? Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Bolded the part about it that really scares me. Or much like the Hammer of Thunderbolts. Why would you want a 1d4 damage-producing dagger when you can wield a longsword and its 1d8 damage. Press J to jump to the feed. Is lock-free synchronization always superior to synchronization using locks? Especially for characters who dont have a lot of hit With a maximum range of 60ft, youre going to hit most things in a dungeon. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. A hit does not necessarily mean the weapon made physical contact - a hit can be anything that depletes a) physical durability b) mental durability c) the will to live d) luck or e) any combination of a to e. An axe slamming into a wooden beam a fraction of an inch from the targets ear can be as much of a hit as one that draws blood. Web7 Best Throwing Weapons in D&D 5e. Choosing the Eldritch Knight archetype would be the easiest way to get what you're looking for, but assuming you would rather go for an item, here Need something from the bottom of a 40 door cliff, but the party forgot their climbing equipment? This weapon gains a maximum thrown range of 30 feet, if it did not already have a thrown range or its maximum thrown range was less than 30 feet. After the weapon either hits the target or achieves its maximum distance from you, it returns to your grasp. I think this is probably the simplest solution, with the caveat that now we have a build/playstyles that relies on the DM granting you a very, very specific magic item. What does a search warrant actually look like? Is a Blade Pact Warlock proficient when wielding their pact weapon in an improvised fashion? Could very old employee stock options still be accessible and viable? Item: A simple or martial weapon with the thrown property. No they don't unless it is said in the description. check out the. similar object as if it were that weapon and use his or her Players can access their Art Library in the VTT to set a character's portrait and token. As. Certainly, if you bash someone with a bowstaff, arguing that it is similar to a club or quarterstaff seems quite reasonable.). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. They have expertise, a class feature, don't see an issue with it. Place Windows and Place Doors is available to all Plus and Pro subscribers. Stan lee would never allow such a person. It stays special because not every player will use it. I have toyed with this idea before and it is clear that this should not require attunement, because it would easily be essential to a build and drop the available magic item slot to two. New comments cannot be posted and votes cannot be cast. If you have some string, you could attach it to your axe. You'd have to negotiate with your DM about the mechanics of pulling it back to you, and w The semantic question about how to interpret the "and" in the rule seems unnecessarily pedantic and waters down the larger point. They also help us understand how our site is being used. Please enable JavaScript to get the best experience from this site. WebGreater Returning Weapon (5e Spell) You touch a weapon of your choice & give the weapon the thrown property if it doesn't already have it. What happens to a thrown weapon after it hits or misses? Trying to tie into skill checks (Athletics) is just going to make it so that Rogues & Bards are the best at it and also give you multiple rolls to resolve an attack, which slows play. An axe contemptuously brushed aside. PTIJ Should we be afraid of Artificial Intelligence? can be treated as such. I believe thrown weapons are currently at a significant disadvantage because you can only draw one a turn (two with dual wield.) At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. Archer 1: "I cast darkness, but I have devil's sight so it won't affect me. One of the healthiest rules I've found for maintaining Rule of Cool is to ditch weapon draw mechanics entirely. 500 gp? If it hits a shield, it can stick or it can bounce away. Dont limit your options. This short, black-bladed throwing knife crackles with blue electricity as it flies through the air. When thrown, the gauntlets fly off to attack and then immediately return to the wearer. Meaning of a quantum field given by an operator-valued distribution. It has 1d8+2 rings made to be put on thrown weapons and it causes them to reappear in the quiver at the start of your next turn if they go more than 10 feet away from it. Are more susceptible to loss by theft or accident after leaving the person. That is, which of these is the correct parsing of the sentence? It makes sense for daggers or darts but less sense for other weapons. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. uses a ranged weapon to make a melee attack, or throws a melee weapon Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Press J to jump to the feed. And regardless of that, they always have to deal with the risk of not being able to retrieve their weapon after throwing it. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. This magic weapon grants an additional +1 bonus on attack and damage rolls. Toss two handfuls of platinum into the crowd and yoink em back. Returning Weapon gives a weapon +1 to hit and damage, and makes it return to your hand when thrown. Weapon(any melee weapon without the heavy property), common. So these bracers give the Returning quality to any weapon with the thrown tag that the user is proficient with.

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