Install hundreds of mods with the click of a button. Credits to Moraxix for the Even More Hairstyles Mod. Bioware's plot database. Mine was 0.700 in LE2 and 0.950 in LE3Eyeshadow:Controlled byHED_Brow_Tint_Scalar.Eyebrows:HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here. The powerful open-source mod manager from Nexus Mods. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. Add TIMs' eyes to Shepard. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". Open your current playthrough in the save editor and import the face. This should fix the game loading old save. Add TIMs' eyes to Shepard. This light appears to be emited from Shep, independent of light sources. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. WebClick the "Change Hair Color Now" button on this page, and open our hair color tester. (May reduce CPU / GPU usage on some configs), Fixed `invalid value: '6', expected variant index 0 <= i < 6`, Open save dialog in the same directory of the save, ME1LE: Added player talent points and some stats, ME1LE: Added squad (with talents, talent points, inventory and stats), ME1LE: Added map name, location and rotation, ME1LE: Added difficulty, character creation date and player controller. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". Now, open the extracted file player.sav in HxD. You will find exceptions to those rules if you play with the mouth settings.Mouths are extremely easy to break, but the payoff is nearly worth it. IDK if you need this anymore, but I'm responding in case anyone else is looking for help. The plot table is now `25x bigger` than before by just adding one plot! click the "Export" button. Every X/Y/Z value has its own axis for the part you are manipulating. Current save has the name changed to Yingmi. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. amazing breakdown, this was so helpful! If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. 1. Backup your save files. No supplement or modification to theterms and conditions hereof shall be effective as between the Partiesunless it is made in writing and signed by their duly authorizedrepresentatives.11.4 In the event that one or more of the provisions hereof were toconflict with a current or future applicable act or legislative text,said act or legislative text shall prevail, and the Parties shall makethe necessary amendments so as to comply with said act or legislativetext. Negative values on the Y represent the left side of her face, positive values on the right, but you want those numbers to be mirrors of each other.brow_left Y:-1.338 => 0.000 (change of +1.338)brow_right Y:1.338 => 0.000 (change of -1.338)outBrow_left:Y:-4.762=> -5.062 (change of -0.3)outBrow_right:Y:4.762=> 5.062 (change of +0.3)For some eyebrow shapes, you may wish to lift on the Z-axis by 0.1. Necessary for applying the texture to custom Shepards. 2. It has been very useful to me. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. To convert, use any conversion website online. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Not as matte as Miranda, but closer to that. The powerful open-source mod manager from Nexus Mods. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. WebThese are the textures you need to change. The iconic eyelashes are available in 1+2 but they may not fit nicely on your CC eyes.LE1/LE2:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_DiffHED_Scalp_Norm:BBIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.Custom.HMF_HED_PROLash_Opac_M01HED_Norm:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_NormLE3:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_DiffHED_Scalp_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROCustom_Frek_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.EyeLashMASK_Iconic_FemshepHED_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_PROShepard_Face_NormHED_Scalp_Mask:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_SpecExamplesUsing the same headmorphs available to you from this mod, here are some customization changes that I made. A little goes a long way for HED_Addn_Blowout_Scalar. The powerful open-source mod manager from Nexus Mods. Jane Revisited - Femshep Headmorphs for the Complete Trilogy, So You'd Like To Customize Your FemShep Further. 1. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Things function pretty much the same as they did with the old gibbed editor, but the colour values are easier to handle.Before you start, make a clean save of your base face under good game lighting. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. NOTE: this highlight colour will affect the mouth as well. Try brute force values for I actually just figured this out, but you don't need to mess around with the hex values at all! ), ME1LE: Added the ability to change `player class` and `specialization`, Always opens the dialogs in the last opened save directory, ME2: Fixed number of missions after crew abducted, ME2: Added number of missions since last main story mission (useful to avoid being forced to do Collector ship, IFF activation, etc. Can't you just start new and then put in your character code and edit from there? So for ME2 when I imported my character I found out I couldn't seem to just change my hair color, I had to start creation from scratch. Hair color can be changed under HED_Hair_Colour_Vector. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. Now, giant overbites and weird green hair with red eyeballs! On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Features. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. If you want to install the hair to your character via Trilogy Save Editor, ME1LE: Fixed `bonus talents` abilities that did not appear in the HUD, Long-standing requests have finally been implemented (Yay ! Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. Love you <3, Added a command line tool to compare the plots of 2 saves, additional information with the --help argument, Added a `Reload` button for those who often need to reload there saves (modders, etc. Scroll down to "Squad" and click, then click on "Player". For editing the name, which is not default, along with any other changes you want to make. For example, ME3 has `~40 000` booleans and if you add the plot `1 000 000` the game will add `960 000` plots in every saves that use your mod. Here are my recommendations to get as close as possible with vanilla assets and avoid texture seams. EYE_Iris_Colour_Vector is eyes. Eyebrows render much paler/thinner in LE2 than in LE1 or LE3, so you will need to be mindful of that difference.Hair Shine:Controlled byHAIR_Spec_Contribution_Scalar (shine) andHAIR_Shine_Desaturate_Scalar (how much coloured lights reflect). ), ME1LE: Fixed a rare `unexpected end of file` error, ME1LE: Added player and squad talent reset, Fallback to DirectX 11 if backend panic on startup, Added command line options (with the ability to choose the backend), additional help with the --help argument, Can now open a save by dropping the file into the window, Support for Cyrillic and Japanese characters, Fixed lag when moving the window (caused by frame limit in previous version), Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`), Fixed `add` button not working for War Assets and some other lists, 60 fps limit for those who have a display above 60Hz. Next to the numbers for RGB, theres a little box that says value next to it. Upload the image in which you want to change your hair color. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Go to Headmorph Tab->Vector Parameters->Skin Tone. Vector Parameters. Users are therefore encouraged to load and test thesuitability of the software as regards their requirements in conditionsenabling the security of their systems and/or data to be ensured and,more generally, to use and operate it in the same conditions ofsecurity. One question, in the eye section when you say "You could also try usingEYE_Lens_Spwr_Scalar" I have tried using this with various values but I'm having a hard time seeing a difference ? The powerful open-source mod manager from Nexus Mods. When I tint it black it's still pretty red. Copyright 2023 Robin Scott. Using the save editor in Mass Effect 2, you could get some NPC hair styes onto Shepard, (masseffect2faces.com) Has anyone figured out how to do this yet? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The default value is ~5 and makes Shep look vaguely sweaty in LE1/LE2, but plasticky in LE3. It's perfect for everything else! Save your "face" with an self-explanatory title so you know what it is. Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. 4. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. 9 posts. Otherwise your final result will be washed out/blown out.HED_Blush_Vector is blush. For LE3,1.250 was enough. Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. Set custom skin tone color to your liking with color picker. Bioware's plot database. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Open your current playthrough in the save editor and import the face. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. Then grab a notebook app and write down your base headcode. Obviously did some changes with the Trilogy Save Editor Slightly changed some colors and gave her Ash's hair, which resulted in some weird texture clippings behind her ears Facecode works for facial structures and general look: 2Q3.K93.Q1G.581.T3P.84J.RDI.2I1.KA5.6T1.9G6.M3G.2 you can download the Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If you increase outBrow too much, you may need to adjust X down by 0.1 to 0.3 to keep her head round. At the end, change your current class to the new class. Our tool will automatically detect your hair. Such technical and legal expertise shall bedecided on a case-by-case basis between the relevant Licensor and theLicensee pursuant to a memorandum of understanding. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. R, G and B That are the RGB colour numbers that control the hair colour. All rights reserved. {Side Note} Any recommendation on which value to set it to for natural-looking eyes? Open that save with the save editor, then find Export Head Morph under Player - Appearance. The eyebrows and facial hair are kind of silver/black :/, Thank you so much! Import / Export head morph. TIM eyes guide for ME3: Open your Save_000# file I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Ticking Z up by 0.1 will give her a more pleasant resting face (or down if you want the opposite.) 1. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Features. In this respect, the Licensee'sattention has been drawn to the risks associated with loading, using,modifying and/or developing and reproducing the Software which arereserved for experienced users.The Licensee shall be responsible for verifying, by any or all means,the suitability of the product for its requirements, its good workingorder, and for ensuring that it shall not cause damage to either personsor properties.9.2 The Licensor hereby represents, in good faith, that it is entitledto grant all the rights over the Software (including in particular therights set forth in Article 5 <#scope>).9.3 The Licensee acknowledges that the Software is supplied "as is" bythe Licensor without any other express or tacit warranty, other thanthat provided for in Article 9.2 <#good-faith> and, in particular,without any warranty as to its commercial value, its secured, safe,innovative or relevant nature.Specifically, the Licensor does not warrant that the Software is freefrom any error, that it will operate without interruption, that it willbe compatible with the Licensee's own equipment and softwareconfiguration, nor that it will meet the Licensee's requirements.9.4 The Licensor does not either expressly or tacitly warrant that theSoftware does not infringe any third party intellectual property rightrelating to a patent, software or any other property right. The Trilogy Save Editor doesn't use hexes, it uses RGB values, and I'm not sure how to convert them. R, G and B That are the RGB colour numbers that control the hair colour. Use Trilogy Save Editor. Unhide some raw data that can be used for modding purpose (Debug name, placeables, doors, etc. WebGibbed's newly added Color Editor may make things a bit easier too. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Do the same for the _Norm code. (If you're curious, the Dr. Chakwas and Jenkins scene provides excellent frustration on a mouth that might look perfectly fine talking to Pressly). This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. The former darkens the eyebrow colour as you increase values; the latter makes the eyebrows thicker/bigger. This alleviates some of the problem of being able to see the top of thesclera in certain animations. A very helpful guide for all but the colors. 2. loading, displaying, running, or storing the Software on any or all medium. Install hundreds of mods with the click of a button. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. I am satisfied with everything else, but the hair color is annoying me. Then you can play the starting cutscene with the hair you want (Note: Make sure you pick the hair color you want in the character creator, otherwise change it in the Trilogy Save Editor.) Open the latest save file in Trioligy save editor. 2. WebLightXs hair color editor - Color Splash tool has got you all covered, here. thank you! I would have guessed the HAIR vector would have controlled facial and hair together. Will give it a try and let you know. Any assistance would be appreciated. I recommend using LE2 since the lighting is fairly neutral in the opening lab. Open the latest save file in Trioligy save editor. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Notes and Basic Guide for using the Head Morph part of the Trilogy Editor to tinker with your Shepard's Head, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. your guide helped me so much! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. WebThese are the textures you need to change. If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Use Trilogy Save Editor. If the default femshep hair tints differently. It's fairly easy: First, unpack one of your save files with the method described here in steps 1-3. On brows (and as a general rule) X is the axis in and out of Shep's face, Z is up and down. Go to Headmorph Tab->Vector Parameters->Skin Tone. Article 7 - RELATED SERVICES7.1 Under no circumstances shall the Agreement oblige the Licensor toprovide technical assistance or maintenance services for the Software.However, the Licensor is entitled to offer this type of services. Generally you want to start with small tweaks, from 0.1 to 0.3, save, and then check to see what you have done. You can always tweak the tint in the vectors.Skin:HED_SPwr_Scalar controls the highlight shine on the face. Choose a colour you like, and then make it much deeper on the colour picker. thank you most clear instruction. 0.000 is bare lips. Go to the "Head Morph" tab. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. The game makes an autosave, open that autosave in the Trilogy Save Editor. This RGB tool let you see how a number changes Turning the value up tightens the highlight as it does on the mouth, making making her glow/shine brighter. click the "Export" button. But there wouldn't be any pictures. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. When you are satisfied, download your picture. I know where and how to change the hair colour, I just don't know the codes. Changing Shepards' hair. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. In LE2, the implants will work without this value, but they won't show up in LE3 without it. Do not change the LipCorners! Please if someone knows what code please let me know. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change click the "Export" button. This RGB tool let you see how a number changes I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Do you know how I can make it black. You can see the changes clearest in LE3 squad screen. Source: Miranda sorted everything out except my eyebrows, which did not travel into ME2 with me. I set the value down to 3 for more matte skin. WebStep 3: Adjust Your Brush Settings and Start Painting. This will break the lipsync! Create an account to follow your favorite communities and start taking part in conversations. Try brute force values for Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. Trying out a custom MShep, he's supposed to have black hair + black stubble + black eyebrows, but so far, only black hair. especial on x/z/y stuff. Open save editor, in general tab copy "identity code", start a new game and past the code, make changes, wait out intro until you can save the game, open that save in editor, in the save editor go to the "head morph" tab, choose export save as "insert name here", open your original save with the character you are playing, open "head morph" tab and choose "import" and import that morph you created, save and that it. Hello, How do I change eye spacing, and mouth wideness? It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. Credit goes to Gibbed Remove the if you are copying and pasting. Alyx Shepard Custom Femshep Headmorph ME3, Change Hairstyles and Skin tone to your liking in Trioligy save editor. Article 9 - WARRANTY9.1 The Licensee acknowledges that the scientific and technicalstate-of-the-art when the Software was distributed did not enable allpossible uses to be tested and verified, nor for the presence ofpossible defects to be detected. Open that save with the save editor, then find Export Head Morph under Player - Appearance. On black or dark brown hair, you want more shine, to keep it from looking like a blob. Scroll down to "Squad" and click, then click on "Player". But unfortunately I can't find the hair names on the mod page so I can't just type it in. It may be the reason your Shep's skin looks ashy/grey/plasticky. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. I'm having two issues I can't seem to fix: Does the color of the eyebrows affect the facial hair? Open a save game in the Trilogy Save Editor. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Open the latest save file in Trioligy save editor. Idk if there a way to look into the game files and find the name that way. You may wish to make a smaller change if you feel like your Shep is now squinting. Create an account to follow your favorite communities and start taking part in conversations. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. WebGibbed's newly added Color Editor may make things a bit easier too. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Similarly, invalidityof a provision of the Agreement, for any reason whatsoever, shall notcause the Agreement as a whole to be invalid.11.5 LANGUAGEThe Agreement is drafted in both French and English and both versionsare deemed authentic. Install hundreds of mods with the click of a button. In save editor, export a base headmesh as a backup in case you mess up and can't figure out what you did, or decide you like her as she was. Thankyou. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! You can always use CC skins with no problems.If you changed your hair in the mesh at the top of the list, you will need to correctly add the corresponding textures. At the end, change your current class to the new class. You will get patches of orange/brown on the lips if you leave it exactly the same as your skin tone. TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. I tried entering 0.0001 to 10000, for both those entries - but no effect. Article 12 - NEW VERSIONS OF THE AGREEMENT12.1 Any person is authorized to duplicate and distribute copies of thisAgreement.12.2 So as to ensure coherence, the wording of this Agreement isprotected and may only be modified by the authors of the License, whoreserve the right to periodically publish updates or new versions of theAgreement, each with a separate number. Log in to view your list of favourite games. There are ~13 offset bones that can alter a mouth. click the "Toolbox" tab. Backup your save files. 3. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. She's a powerful biotic-type character and is the paragon of hope, peace, and justice. But there wouldn't be any pictures. Nevertheless, should such proceedings be instituted againstthe Licensee, the Licensor shall provide it with technical and legalexpertise for its defense. Any assistance would be appreciated. This should bring up your imported Shepard, except you can then tweak the sliders to adjust from there. Now, giant overbites and weird green hair with red eyeballs! Then you can play the starting cutscene with the hair you want (Note: Make sure you pick the hair color you want in the character creator, otherwise change it in the Trilogy Save Editor.) This value is set to a light grey by default. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. Any orall use of the Initial Software is subject to compliance with the termsand conditions under which the Holder has elected to distribute its workand no one shall be entitled to modify the terms and conditions for thedistribution of said Initial Software.The Holder undertakes that the Initial Software will remain ruled atleast by this Agreement, for the duration set forth in Article 4.2 <#term>.6.2 OVER THE CONTRIBUTIONSThe Licensee who develops a Contribution is the owner of theintellectual property rights over this Contribution as defined byapplicable law.6.3 OVER THE EXTERNAL MODULESThe Licensee who develops an External Module is the owner of theintellectual property rights over this External Module as defined byapplicable law and is free to choose the type of agreement that shallgovern its distribution.6.4 JOINT PROVISIONSThe Licensee expressly undertakes: 1. not to remove, or modify, in any manner, the intellectual property notices attached to the Software; 2. to reproduce said notices, in an identical manner, in the copies of the Software modified or not.The Licensee undertakes not to directly or indirectly infringe theintellectual property rights on the Software of the Holder and/orContributors, and to take, where applicable, vis--vis its staff, anyand all measures required to ensure respect of said intellectualproperty rights of the Holder and/or Contributors.
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